19 Royalty-Free Audio Tracks for "Dead End"

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00:20
A heavy, chunky deadbolt locking and unlocking. Also a little key jingle at the beginning, and a key withdrawal at the end.
Author: Vintage
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00:07
Sound of a dying player or other game character after a lost fight.
Author: Tomaszblaszczyk
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00:04
A little girl creepily says 'game over'. Could be used in a video, game or podcast for effect.
Author: Satchdev
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00:02
A sound that could be used to say 'game over'. This sound was created in cubase using the prologue instrument (i think. . . It might have been retrologue i can't remember).
Author: Themusicalnomad
00:00
05:56
One meter wide, dead-end alley in my down-town city. At the end of the street is the main shopping street. The bird you hear are sparrows arguing. I'm sitting in the half away the small street with the headphone on and suddenly this man with a trolley came from behind. Not good for my health. It's a warm day in june 2011. Sony pcm d50 recorder internal mics xy90location: rozemarijnstraatje 's-hertogenbosch, holland.
Author: Klankbeeld
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00:55
This is the initial button push, the electronic squeal of energized circuitry and subsequent static of turning on a tv that is on a dead channel. A "swatch" culled from the back end of the sound can be looped for continuous static and electronic squeal. Made with fruity loops oscillators.
Author: Mijaba
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02:09
Friday lunchtime in the shopping precinct at winchester, uk. Normally this would be a busy pedestrian area but towards the end of this lockdown period there are just a few people wandering about. Towards the end a woman walks past wearing noisy shoes. Zoom h1, luhd mics, dead cats20-05-15_123326_h1_winchester_lockdown. Wav.
Author: Richwise
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00:10
The tail end of a rumble of thunder. I chopped off everything above 1. 5khz or so, since is was all background noise. Recorded with a tascam dr-07 mk. Ii microphone and a røde dead kitten windscreen.
Author: Fenrirfangs
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03:13
Friday lunchtime in the shopping precinct at winchester, uk. Normally this would be a busy pedestrian area but towards the end of this lockdown period there are just a few people queuing for food. Zoom h1, luhd mics, dead cats. 20-05-15_124424_h1_winchester_lunchtime_lockdown. Wav.
Author: Richwise
00:00
00:49
Made using a logic x. Cant beat a good arpeggiator. I put this together for a cheesy action movie style entrance after the hero is presumed dead but makes a dramatic return with plenty of smoke and back lighting. Enjoy.
Author: Lharman
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00:02
Simple retro video game sound effects created using the amazing, free chiptone tool. Http://sfbgames. Com/chiptone. For this pack i selected the lose generator as a starting point. It's always nice to hear back from you. What projects did you use these sounds for?please let me know. ;-).
Author: Cabled Mess
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00:03
This is a short, dissonant loop made with a neapolitan mandolin. This has been recorded with an sm7b into a rme interface, and quantized to 148bpm in logic pro x. This is a dry file with no other processing. I used it on a couple of old-school hip-hop beats to trigger effects or completely butchering with distortion for some extra textures. I thought it might come in handy to rap producers out there! if you do something with it, i would love to check it out!. I was recording an acoustic version of a song called "closer" by my band dead rituals, and a friend let me borrow this old neapolitan mandolin. I made some random noises by picking behind the strings at the end of a take, and i decided to sample it!.
Author: Laserlife
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01:32
Disclaimer: this may be loud. Check your volume. This sound is an experiment i did for a short film my crew and i are working on. I wanted to see if i could make a warning effect like the civil defense messages that play on the radio for storms and other emergencies, so i recorded my voice, and pitched it down, equalized it, put it through a high pass filter and lo and behold, i think it sounds pretty darn close. I then coupled it with a couple alert tones from my local noaa / nssl station and this sound was born. This effect could be used for an apocalyptic scenario or civil unrest, riots, looting, or anything else you desire. Not required, but it would be cool to hear if you use it for anything. Enjoy!.
Author: Mnslugger
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36:37
11/29/2018 - burbank, california. Rain, flooding, and mudslides come to california when a sudden storm hit today. Most people got off the freeways quickly and tried to protect their homes from water damage. This recording was recorded with a zoomh4npro (2018) set at 120 degree field-pattern mode. The zoom was placed on a tripod facing out a 3rd floor window into a dead-end alleyway below. This recording is great atmospheric sound. The water can be heard trickling off spanish tile rooftops and dripping from overflowing terracotta pots. From the passing cars on a distant highway, to the occasional cough of a homeless gentleman walking on the street below, this recording is genuine and clean. Imagine adding that sound of a metal garbage can and a shrieking cat in the night! a sound that's great for sleeping or portraying a dark alley in gotham!. Enjoy!. Christopher c. Courter.
Author: Courter
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00:02
[game_over_01_remastered. Wav]. Game over. This was my first sound ever here. . . This sound was originally created for our game that we made during our university game jam back in the days. . . I had the pleasure to work with the kindest, most efficient, passionate, awesome, upbeat folks at campus; a group of 5 members altogether. The game was called "bombers please". At the end of the day, it was dark outside, the whole university-building was empty, dark and had some spooky corridors/halls, and we were still there. Just before we were about to leave the building, we took the audio room and recorded my voice instantly so we could use this sound the next day for the game (the university game jam lasted for 1,5 days). We had uncontrollable laughs during the making of this !. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:02
[game_over_02. Wav]. [game_over_01_voices. Wav]. [game_over_01_terminal. Wav]. [game_over_01_lost_consciousness. Wav]. Game over. This sound was originally created for our game that we made during our university game jam back in the days. . . I had the pleasure to work with the kindest, most efficient, passionate, awesome, upbeat folks at campus; a group of 5 members altogether. The game was called "bombers please". At the end of the day, it was dark outside, the whole university-building was empty, dark and had some spooky corridors/halls, and we were still there. Just before we were about to leave the building, we took the audio room and recorded my voice instantly so we could use this sound the next day for the game (the university game jam lasted for 1,5 days). We had uncontrollable laughs during the making of this !. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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11:01
Street noises recorded while walking through the most touristy area of montmartre, in paris, france. Streets visited include rue des saules, rue norvins, rue du mont cenis, rue du chevalier de la barre, rue du cardinal guibert, rue azais, rue saint eleuthere, in that order. Highlights include:. 00:00-00:30-> walking south along the relatively quiet saules ("willow") street in montmartre; footsteps and squeaking boots. 00:42-01:02-> street-cleaning truck passing on the same street. 01:02-01:30-> piano playing inside a restaurant on norvins street. 01:30-01:36-> rock music in some other shop. 01:44-01:46-> kids running past. 01:56-01:58-> barely audible music somewhere, under heavy crowd sounds. 01:56-02:59-> crowd noises, clinking silverware and plates in the restuarants i'm passing, increasingly heavy crowd. 03:00-03:21-> passing van, followed by another bus. 03:21-04:06-> ill-behaved young males ruining my take with strange ape-like cries. 04:06-04:17-> i think this was a passing taxi. 04:20-05:08-> someone playing a steel drum on the ground in mont cenis street. 04:43-------> someone closing a gate, i think. 05:16-05:18-> american tourist exclaiming at close range in chevalier de la barre street. 05:53-06:18-> street portrait artists talking and joking with each other. 06:30-07:25-> someone playing the harp on cardinal guibert street next to the basilica, partially drowned out by a passing car. 07:25-08:23-> someone singing on the steps in front of sacré-coeur. He had a powerful but distorted amplifier--the bad sound quality was like that in real life. I turned around in front of the basilica on this dead-end street and that's why the music switches sides. 08:23-08:40-> yes, that's a chainsaw. The city was trimming some large trees. 09:33-09:47-> more chainsaw noise as i walked past the workers on azais street. 10:00-11:00-> increasing crowd noise as i walk back north to the busiest part of montmartre along saint eleuthere street. Recorded with a hand-held h4n at 96 khz / 24-bits, stereo, compressed into 160 kbps / 44. 1 khz / 16 bits mp3. Recording date march 16, 2012, in the early afternoon.
Author: Mxsmanic
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